Entrants List 2019/03

Listed below are the competitors joining us for the 2019/03 event:

Halftime comments in blue...

Final comments in red...

Rebuttal comments in orange...

John W. Linville



As the event sponsor, it wouldn't be fair to let me win. But, I see no reason why I can't post about my own project! Think of it as the "pace car" for the race...

Anyway, last autumn I was working on a compiler project for a bit. I'll use that as the subject for some blogging while I try to get back to advancing the project during the contest. I'm going to work on a Tandy Color Computer (CoCo) project that enables the use of the CoCo's Game Master Cartridge hardware as a means for playing a variety of "chiptunes". Hopefully that both sets an example and proves entertaining for others. :-)

Matteo Trevisan (Toolkitman)



I'm entering in this challenge with this new entry, an "AMIGA 500 Mini" built with a plastic made for the occasion Case and a Raspberry pi as core and a dedicated distro installation with a configuration that calcate the most perfect similar AMIGA 500 configuration. I will show it running with some new 2018 AMIGA games in this event.

Mark D. Overholser  (MarkO)



To make this a project that actually can be completed in time, I am "attempting" a Multi-Player, Networked Text Adventure, with a Server running on a modern PC, and the Clients being the Apple ][, ( with the Uthernet II Card ) and the Tandy CoCo, ( with a Serial Port and a Lantronix UDS-10/100/1000 ).

I still have not given up on the Idea of Networked CoCos and Apples and C64/C128s and such..

This is the Year, to make a Showing in The RetroChallange!!!!!!

Jeff Piepmeier (jeffpiep)



I plan to build a second prototype of my Atari 8-bit cartridge interface adapter for the ESP8266 WiFi MCU. I have a working rat's nest using an ESP32 and ESP8266, but will change out the ESP32 for an Arduino Nano board. I will make changes based on lesson learned from the first prototype and optimize the timing of the Nano firmware and my custom Atari R: handler. This project contains both modern (MCU's programmed using the Arduino framework) and vintage (an Atari 130XE programmed using MAC/65 assembler) hardware and software. I was inspired by Thomas Cherryholmes and his remarkable PLATOTerm/IRATA.ONLINE project.

Michai Ramakers



For this RetroChallenge, I would like to make an info-animation or -demo
for the HomeComputerMuseum in Helmond, NL. I'll effectively continue where
I left off last time (RC2018/09).

This is mostly a code-only effort, where a spare Commodore 64 will be showing an informative animation to passers-by. (The museum is located in a street with a fair amount of pedestrian traffic.)

The animation will consist of simple graphical "demo-style" effects with logo, pictures and informative text about the museum.

Let's consider this effort "finished" when this thing runs at the actual museum, on an actual C64.

Dustin Johnson (di0)

(Twitter Free)



Compaq's 1st computer, the Compaq Portable I -- well, I'm turning it into a supercomputer, utilizing the stock hardware as a terminal for the cluster UI.

Tom Raidna



A. Release of a new Programming Language for the Apple IIgs - MUMPS - character based interpreter including tutorial documentation and YouTube training videos.

B. Launching the retro software company I always wanted as a kid - Andiar Software - Wordpress site, Gmail, Twitter to support A. And C.

C. New programming to use the character MUMPS interpreter and take it GUI in GSOS, in a way that greatly simplifies and removes barriers to entry in GSOS GUI development, including interpreted GUI, conversion of resource (.rez) files to mumps code, which will allow use of Design.Master GUI / resource editor use for interpreted “Visual Mumps” and one proof of concept application possibly  a simple RPN calculator or simple database front end

Eric Pooch



Finish designing and start building a Kim-1 Simulator card for the Apple IIe

Jim McClanahan



One game I really enjoyed tinkering with "back in the day" was a simple Pong-style game that I typed out of a magazine for my OSI C4P-MF (I believe it was after I had upgraded from the C1P anyway). It was written in BASIC and fairly bare bones which meant two things. First, I could actually understand what each and every line in the program did even though I don't remember it being particularly well commented. Also, with that understanding, I was able to do things like add color and make use of the joystick instead of the keyboard for moving the paddle. That gave me the confidence and experience to move on to bigger and better efforts. Nearly four decades later, I'd like to recreate a simple pong game from scratch, once again using the Color Computer 3 and once again trying to leave a "trail of bread crumbs" that hopefully is useful to others down the road.

Will Cooke

(Twitter Free)


Since this is my first Retrochallenge and since time is what I have the least of, I will start fairly simple.  When I got my second computer, a Commodore VIC-20, in 1983ish, I had grand plans of building robots.  That hasn't happened (yet,) but I still have the VIC-20.  For this Retrochallenge I plan to build a small, simple robot arm that is controlled by that very same VIC-20.  Finally!  After 35+ years my dream may just come true.

Who else will join the fray?

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